using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class EventId
{
    public static class Game
    {
        public const int EVENT_PLAYER_LOGINED = 1;
        public const int EVENT_PLAYER_OUTLOGIN = 2;
        public const int EVENT_ROOM_CREATED = 3;
        public const int EVENT_ROOM_CREATED_FAILED = 4;
        public const int EVENT_LEAVE_ROOM_SUCCEED = 5;
        public const int EVENT_ROOM_LIST_INFO_CHANGED = 6;
    }

    public static class Battle
    {
        public static class Graphic
        {
            public const int EVENT_CREATE_ACTOR = 1001;
        }

        public static class Logic
        {
            public const int EVENT_CREATE_ACTOR = 2001;
        }
    }
}
